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PlatformTesting & Adversarial Analysis

Formal Assurance

Chio Arena

The arena runs ChioKernel through TOML scenarios and evolves adversary populations against the guard evaluator under a bounded budget.

Replay inputs and boundary

The arena is outside the kernel it tests. Its replay path does not read wall-clock time: each value that feeds a run derives from the scenario's rng_seed, virtual_clock_start, and step order, so the listed outputs can be reproduced. Kani and Lean reason about decision-core properties; the arena executes the assembled kernel and generates adversarial scenarios.

Two halves

The crate has two functions that use the scenario witness.

  • Deterministic scenario replay. load_scenario parses and fail-closed-validates the chio.arena.scenario/v1 DSL into a Scenario; DeterministicScheduler orders the steps; ArenaRuntime dispatches each step to a ChioKernel and collects signed receipts into an ArenaRun.
  • Adversarial co-evolution. The coevolve module lifts fixed adversary populations into a genetic-algorithm-shaped loop: mutation, two-parent crossover, elitism, and fitness-proportional selection scored against a fail-closed guard evaluator, all under a bounded budget gate.

Both halves are pure functions of the scenario witness. The same witness (rng_seed, virtual_clock_start, scheduler, locale, the agent list, and the step list) implies a byte-identical schedule, RNG snapshot, clock trace, and verdict trace across runs.


The scenario DSL

A scenario is a single TOML file. The schema id is pinned at chio.arena.scenario/v1. The walking-skeleton reference scenario is the smallest complete example:

arena/scenarios/walking_skeleton.tomltoml
schema_version = "chio.arena.scenario/v1"
id = "walking_skeleton"
title = "Single-agent walking skeleton"
rng_seed = 42
virtual_clock_start = "2026-04-30T00:00:00.000Z"

[determinism]
rng_seed = 42
virtual_clock_start = "2026-04-30T00:00:00.000Z"
scheduler = "single-agent-v1"
locale = "C"

[[agents]]
id = "agent-a"
role = "operator"
model = "recorded:test-agent"
seed_prompt_ref = "prompts/walking-skeleton.txt"

[[budgets]]
agent = "agent-a"
server = "filesystem"
tool = "read_file"
max_invocations = 1

[[guards]]
id = "native-allowlist"
mode = "enforce"
config_ref = "guards/native-allowlist.toml"

[[steps]]
id = "step-1"
agent = "agent-a"
server = "filesystem"
tool = "read_file"
arguments = { path = "/tmp/chio-arena.txt" }
expect_verdict = "allow"

[[adversaries]]
class = "walking-skeleton"
population = "none"
seed_ref = "none"
FieldTypeMeaning
schema_versionstringMust equal chio.arena.scenario/v1 exactly.
idstringStable scenario id. ASCII letters, digits, _, ., -.
rng_seedu64Root seed for the deterministic RNG. Mirrored under [determinism] and validated to match.
virtual_clock_startRFC-3339Fixed UTC start instant. The virtual clock advances from here in fixed ticks.
[determinism]tablescheduler (single-agent-v1 or deterministic-multi-v1) and locale (must be C).
[[agents]]arrayOffline actors: id, role, model (a string handle, not a provider SDK), seed_prompt_ref.
[[steps]]arrayid, agent, server, tool, arguments, expect_verdict (allow/deny/rewrite).
[[budgets]], [[guards]], [[adversaries]]arrayOptional. Budgets and guards are parsed and validated; the runtime dispatches from the step list and does not read either. Adversaries drive the co-evolution loop.
[ext]tableA free-form BTreeMap of metadata. Every other table carries deny_unknown_fields, so this is the one place an unrecognised key parses.

validate_scenario fails closed before any kernel call is made. It rejects an unsupported schema version, scheduler or locale; an empty agent list or an empty step list; a witness copy that disagrees with a top-level field; an id outside the allowed character set; duplicate agent, step or guard ids; a step or budget that references an undeclared agent; a zero-invocation budget; any of the nine inline secret markers ( BEGIN PRIVATE KEY, api_key, apikey, authorization:, bearer , password, secret, sk-, token ) anywhere in an agent, step, guard or adversary field; and any provider-dependency marker in an agent model string. Every scenario struct also carries #[serde(deny_unknown_fields)], so a typo in a key is a parse error rather than a silently ignored field.


Replay controls

Three types carry the reproducibility contract. Each is a pure function of the scenario witness.

  • VirtualClock · the arena's sole time authority. It parses the RFC-3339 start instant strictly and advances by a fixed tick (DEFAULT_TICK_NANOS is one millisecond) once per scheduled step. No arena code on the determinism path reads the system clock; the determinism gate greps runtime.rs and clock.rs for wall-clock readers and fails the build if it finds one.
  • ArenaRng · a seeded ChaCha20Rng root plus one sub-stream per agent, each derived by folding the agent id into the root seed with FNV-1a. ChaCha20 is platform-independent and free of hash randomization, so the byte sequence is stable across machines.
  • DeterministicScheduler · totally orders the steps by (virtual_time, agent_id, intra_agent_step). It consumes no randomness; the RNG stays reserved for the adversary populations.

Scenario::determinism_witness projects the fields that must be stable into a DeterminismWitness (scenario id, schema version, seed, clock start, scheduler, locale, agent ids, step ids). That witness is what the bundle manifest records and what the determinism gate compares byte-for-byte.


Running a scenario

chio arena run loads and validates a scenario, creates the bundle directory under target/arena/<scenario-id>/, and prints the determinism witness. Its keys come back canonically sorted.

arena · runtranscript
$ chio arena run arena/scenarios/walking_skeleton.toml --json | jq .
{
  "bundle_dir": "target/arena/walking_skeleton",
  "determinism": {
    "agents": [
      "agent-a"
    ],
    "locale": "C",
    "rng_seed": 42,
    "scenario_id": "walking_skeleton",
    "scheduler": "single-agent-v1",
    "schema_version": "chio.arena.scenario/v1",
    "steps": [
      "step-1"
    ],
    "virtual_clock_start": "2026-04-30T00:00:00.000Z"
  },
  "scenario_id": "walking_skeleton",
  "scenario_title": "Single-agent walking skeleton",
  "schema_version": "chio.arena.run/v1"
}
exit 0

The subcommand is a thin adapter, and the source says so: live kernel orchestration sits behind the async kernel surface and is exercised by the arena integration tests rather than by this command. The run summary is already useful without a live kernel because it surfaces the scenario id, the witness, and the bundle directory the writer would target.

The runtime that does drive a kernel is ArenaRuntime::run (single agent) or ArenaRuntime::run_multi_agent (routed through KernelMultiplexer / KernelLink for cross-kernel calls) dispatches each step's ToolCallRequest to the bound kernel via evaluate_tool_call. The kernel verdict is projected onto the scenario alphabet (a sanitized allow becomes Rewrite, a plain allow stays Allow, and Deny or PendingApproval both map to Deny), then compared against the step's expect_verdict. A disagreement stops the run with ArenaRuntimeError::UnexpectedVerdict.

rust
use chio_arena::{load_scenario, write_arena_bundle, ArenaRuntime, KernelStepRequest};

let scenario = load_scenario("arena/scenarios/walking_skeleton.toml")?;
// kernel: Arc<ChioKernel>, tool servers and capability set up by the caller.
let runtime = ArenaRuntime::new(kernel);
let run = runtime
    .run(&scenario, vec![KernelStepRequest { step_id: "step-1".into(), request }])
    .await?;
write_arena_bundle("target/arena/walking_skeleton", &scenario, &run)?;

The multi-agent runtime rejects a request count that does not equal the schedule length, a duplicate step_id, and a duplicate agent binding before it dispatches anything, so a malformed harness call points at the caller rather than corrupting the receipt trace.


Adversary classes

An Adversary is a deterministic transformation: given a base ScenarioStep and a per-agent RNG sub-stream, it emits an AdversaryAction: a mutated step plus the verdict the guard pool is expected to return. The crate ships four canonical classes.

Class idTypeAttackCanonical patterns
prompt-injectionPromptInjectionAdversaryMutates the seed prompt with an injection pattern.ignore-previous-instructions, system-prompt-leak, tool-name-spoof, json-payload-smuggle, delimiter-confusion
capability-overrequestCapabilityOverrequestAdversaryAsks for a (server, tool) pair outside the issued scope.OverrequestVariant (target_server, target_tool)
replay-attemptReplayAttemptAdversaryReuses a captured nonce or a revoked capability.immediate-reuse, delayed-reuse, stale-nonce, concurrent-reuse
scope-escapeScopeEscapeAdversaryDelegates with a scope larger than the issuer's.ScopeEscalation (broaden-tool, cross-server, wildcard-server)

A scenario declares a population with an [[adversaries]] block; population_from_block resolves the class field and forwards the optional params table to the class constructor.

arena/scenarios/adversary/prompt_injection.toml38-44toml
[[adversaries]]
class = "prompt-injection"
population = "default-injection"
seed_ref = "fuzz/artifacts/prompt-injection"

[adversaries.params]
patterns = ["ignore-previous-instructions", "system-prompt-leak", "tool-name-spoof"]

AdversaryPopulation::new captures its class from the first member and rejects an empty population or one that mixes classes. Unit tests score actions against evaluate_against_guards, a toy fail-closed oracle that mirrors the kernel's decision tree (capability-scope check, nonce-replay check, scope-monotone delegation check) without booting a kernel. The toy oracle is a test referee only; a live arena run delegates to the real kernel and guard pipeline.


Co-evolution

run_coevolution drives the genetic loop. Fitness is survival rate: the share of an adversary's actions the guard pool fails to deny. An action the guards correctly deny is a defeat and lowers fitness; an action that escapes (the guards allow when the adversary expected a deny) raises it. FitnessSample records the survivals, defeats, and per-action verdict tuples; FitnessReport aggregates one generation and ranks populations descending by survival rate, ties broken on population name for determinism.

Each generation runs elitism (the top elite_count populations carry over unchanged), a fitness-proportional selection wheel with a +1 bias so a zero-survival pool still reproduces, two-parent crossover on class-matched blueprints, and a single-field DSL-aware mutation. Every value is a pure function of the witness: the per-generation RNG is seeded by folding the generation index into the scenario's rng_seed with FNV-1a, so two runs of the same scenario produce a byte-identical generation trace.

The loop's shape is two defaulted structs. CoevolutionConfig carries the requested generation count, the elitism cap, and the number of next_action calls per population per generation.

crates/core/chio-arena/src/coevolve/driver.rs100-110rust
impl Default for CoevolutionConfig {
    fn default() -> Self {
        Self {
            generations: 4,
            elite_count: 1,
            fitness_rounds: 2,
            mutation_config: MutationConfig::default(),
            budget: CoevolutionBudget::default(),
        }
    }
}

CoevolutionBudget is the outer bound, and reaching either threshold ends the run with CoevolutionOutcome::BudgetExceeded. Its comment records that CI pull-request lanes override the wall clock to five minutes through with_wall_clock_seconds while nightly uses the default.

crates/core/chio-arena/src/coevolve/driver.rs57-67rust
impl Default for CoevolutionBudget {
    fn default() -> Self {
        // Canonical defaults: 200 generations and 30 minutes wall clock.
        // CI overrides to 5 minutes for PR lanes via
        // `with_wall_clock_seconds`; nightly uses the default.
        Self {
            max_generations: 200,
            max_wall_clock: Duration::from_secs(30 * 60),
        }
    }
}

Wall-clock only gates, never colors the trace

The driver checks its wall-clock budget only between generations, so a generation in flight always completes and the trace holds a contiguous prefix of whole generations, never a half-evaluated row. Wall-clock time decides only CoevolutionOutcome::Completed versus BudgetExceeded; it never changes the content of the generation trace, which stays byte-identical across runs of the same witness even when the budget varies.

The initial population is seeded via load_seed_corpus, which reads three families: fuzz crash artifacts under fuzz/artifacts as the primary source, plus tests/replay/fixtures/replay_attack and tests/replay/fixtures/tampered_signature as secondary ones. A missing source directory is recorded in missing_sources rather than failing the load, each artifact is recorded as a path with its SHA-256, and fingerprint_hex folds those into one digest so a rotated corpus surfaces as a fingerprint mismatch rather than silently drifting the adversary set. The same fuzz artifacts feed the coverage-guided fuzz lane.

The fitness function borrows the oracle shape from the cross-provider verdict matrix at crates/tooling/chio-conformance/verdict_matrix/. Because that crate lives in its own workspace, the arena re-declares the MatrixVerdict (allow/deny/error) and VerdictTuple (verdict, reason_code, scope_set) shapes and documents the soft-coupling; a Rewrite counts as an effective allow at the matrix level, because the action was not blocked. The arena never invents a new comparator: the equality oracle stays the production referee, echoing the differential lane.

chio arena evolve is the operator-facing entry to the loop. Like arena run it validates and reports rather than driving the driver: it checks the arguments against the bounded-budget gate, loads the scenario, creates the output root, and prints the summary with the gate it applied.

arena · evolvetranscript
$ chio arena evolve arena/scenarios/adversary/prompt_injection.toml \
  --generations 40 --wall-seconds 300 --json | jq .
{
  "budget_gate": "bounded:200_generations_or_30_minutes",
  "generations": 40,
  "leaderboard_dir": "target/arena",
  "scenario_id": "adversary_prompt_injection_reference",
  "schema_version": "chio.arena.evolve/v1",
  "wall_seconds": 300
}
exit 0

The gate is two constants in the CLI, MAX_ARENA_EVOLVE_GENERATIONS at 200 and MAX_ARENA_EVOLVE_WALL_SECONDS at 30 minutes, and both ends are closed: zero is refused as well as over-cap. The refusal is a typed CLI error, not a clamp.

arena · over-captranscript
$ chio arena evolve arena/scenarios/adversary/prompt_injection.toml --generations 201 --json
exit 1

The leaderboard

render_leaderboard ranks a FitnessReport into the chio.arena.leaderboard/v1 document: leaderboard.json and leaderboard.md written side by side under the output root. Its own docblock says the JSON schema is the contract the reputation layer reads against and that the renderer only ranks; the verdict oracle that decides who survives is upstream in evaluate_population. The JSON goes through canonical_json_bytes, so its keys come back sorted rather than in declaration order. Rows sort descending by survival rate, ties break ascending on population name for byte-stable output, and ranks are 1-indexed.

crates/core/chio-arena/src/leaderboard.rs33-48rust
pub struct LeaderboardRow {
    /// 1-indexed rank, ties broken on population name.
    pub rank: u32,
    /// Population name.
    pub population: String,
    /// Adversary class name.
    pub class: String,
    /// Survival rate in `[0.0, 1.0]`.
    pub survival_rate: f64,
    /// Survivals (the guard pool failed to deny).
    pub survivals: u32,
    /// Defeats (the guard pool denied as expected).
    pub defeats: u32,
    /// Total actions evaluated.
    pub total_actions: u32,
}

The top-level document adds schema_version, scenario_id, generation (0 for a one-shot render) and the rows array. The class field carries the canonical kebab-case class identifier, the same token AdversaryClass::as_str emits, which the renderer's comment says exists so the leaderboard matches every other arena artifact rather than leaking a Rust Debug form.

A survival rate of zero is the healthy result: it means the guard pool denied every action the adversary threw at it. A population that climbs the board is a red flag the guard pipeline needs to answer.


Bundles and promotion

write_arena_bundle converts the recorded receipts into chio-tee-frame::Frames, writes them through chio-replay-corpus::write_fixture as a chio.arena.bundle/v1 bundle, and drops an arena.json manifest carrying the determinism witness, the replay root, and one entry per step. It refuses a run whose scenario_id does not match the scenario, an empty run, and a run whose receipts reference a step id outside the scenario.

Two functions graduate the failures the arena finds into permanent corpora.

  • promote_to_fixtures writes only Deny receipts into the fixture corpus as chio.arena.fixture/v1 descriptors, gated by ArenaPromotionGate. The gate passes only when CHIO_BLESS is exactly 1, BLESS_REASON equals arena:<scenario-id> exactly, and CI is unset or falsy. A per-run cap (default ARENA_PROMOTE_CAP_DEFAULT, which is 5) clamps how many fixtures land in one call.
  • promote_to_adversarial_suite writes Deny and Rewrite receipts into the chio-adversarial-suite per-class case corpus as chio.arena.adversarial-case/v1 cases. It carries no CHIO_BLESS gate of its own and falls back to target/arena/promote-pending/ when the live crates/core/chio-adversarial-suite/cases directory is absent.

The determinism gate

crates/core/chio-arena/tests/determinism_gate.rs is one test that runs three reference scenarios twice each and asserts byte-for-byte equality across the pair. Its module docstring is the authoritative statement of what it compares and what it holds out:

crates/core/chio-arena/tests/determinism_gate.rs1-20rust
//! Determinism gate.
//!
//! Runs the three reference scenarios (`walking_skeleton`,
//! `two_agent_tool_exchange`, `three_agent_triangular_delegation`) twice and
//! asserts byte-for-byte equality on the arena's deterministic outputs:
//!
//!   * the determinism witness extracted from the scenario file,
//!   * the schedule emitted by [`DeterministicScheduler`],
//!   * the per-agent RNG snapshot,
//!   * the per-step verdict trace recorded during the run, and
//!   * the canonical-JSON byte image of the manifest's deterministic subset
//!     (everything except the wall-clock-derived `receipt_id` field on each
//!     step entry; the kernel's signed receipts hold a `Uuid::now_v7()`-keyed
//!     id whose byte pattern is intentionally non-replayable here, and is
//!     covered separately by the replay-gate against the fixture
//!     sub-shape).
//!
//! The Linux-only CI workflow `chio-arena-determinism.yml` runs this test
//! under `LC_ALL=C` and `CARGO_INCREMENTAL=0` to harden against locale and
//! incremental-codegen variability.

The held-out field matters. Each step's signed receipt_id is keyed by Uuid::now_v7(), so it is intentionally non-replayable and the replay gate covers it against the fixture sub-shape instead. Everything else in the manifest's deterministic subset is compared as canonical-JSON bytes.

.github/workflows/chio-arena-determinism.yml pins LC_ALL=C, LANG=C and CARGO_INCREMENTAL=0 against locale and incremental-codegen drift. It checks the three scenario files exist before compiling anything, with the stated reason that a missing scenario would otherwise surface as a less readable I/O error, then runs the gate with --nocapture and five narrower suites after it: multi_agent_reference, scheduler_determinism, rng_determinism, virtual_clock and multi_kernel_routing. The workflow calls the second one a redundancy check whose point is a tighter failure scope, not extra coverage.


Reproduce

The gate itself is one test binary and runs on stable in seconds once the crate is built.

bash
cargo test -p chio-arena --test determinism_gate -- --nocapture

The whole crate covers the scenario parser, the scheduler, the RNG, the clock, the adversary classes, the co-evolution loop, the leaderboard renderer, both promotion paths, and the multi-kernel link.

bash
cargo test -p chio-arena

The CLI paths above need no kernel and no build; they run against a scenario file directly, and their captured output is the two transcripts in Running a scenario and Co-evolution.


Where the arena sits

Proof lanes reason about specified decision logic. The arena executes the assembled kernel with generated scenarios. Its promoted failures become fixtures for later test runs; this does not prove the kernel correct outside the scenarios and runtime boundary described here.